Retro Gaming Archives – Nintendo Edition: July/August 1987

The summer of 1987 proved quite the landmark season for a certain gray toaster-shaped home video game console.

By the summer of ’87, the Nintendo Entertainment System, or NES, was wildly outselling both the Sega Master System and the Atari 7800. Their technique of positioning the console as more of a toy (thanks R.O.B., your job is done here) got them in the retailer’s doors but it was the software that kept the system on the shelves throughout 1986 and the first half of 1987 […]

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Blockbuster Movie Tie-Ins for the Sega CD

Crazy special effects that make you feel like you’re in a virtual reality movie. Big (bigger! biggest!) budgets! A-list movie stars and directors!

Summer blockbuster season is officially here. Beyond the traditional summer movie fare of superheroes and sequels that Hollywood deluges us with each year, you can also count on longer-than-usual theater lines, extra large tubs of buttery popcorn, and a brief respite from the summer heat […]

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The Need for Speed – 3DO

The Need for Speed, or it’s official long-winded title, Road & Track Presents The Need for Speed, is the first entry in the long running 3-D car racing franchise that got its start on the 3DO.

Developed by Electronic Arts Canada and released for the console in 1994, Need for Speed offered 3-D graphics, texture mapping, realistic car physics, a nice variety of sports cars, including imports, various scenic tracks to choose from & a nice mixture of high speed racing with strategy […]

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Retro Gaming Archives: May/June 1991

When any sort of new technology is made available for public consumption, there’s a portion of the population that will resist it and a portion that will embrace it wholeheartedly.

Consumers of video games are no different in this regard. 1991 was a couple of years into the 16-bit revolution thanks to home consoles such as the Turbografx-16/PC Engine and the Sega Mega Drive/Genesis, but there was still a portion of the population clinging to their 8-bit NES […]

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Approaching Adolescence: Or How Paperboy Spoke to my 12-Year-Old Self

Spring of 1985 was a dark time for video games.

The Nintendo Entertainment System was still 6 months from seeing the light of day in the United States. Atari mania and Pac-Man fever felt like ages ago thanks to the shift away from home console gaming towards computer gaming. But arcades were still active as THE place to play games that could still wow and astonish gamers hungry for the next big thing […]

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K.C. Munchkin – Odyssey²/Videopac

“How many Munchies can your Munchkin munch before your Munchkin’s all munched out????”

That is the question posed on the box of the controversial (at the time) Odyssey²/Videopac game, K.C. Munchkin. That question also serves as a succinct synopsis of a game with an interesting history.

Designed & programmed by Ed Averett and released for the Odyssey²/Videopac in 1981, K.C. Munchkin is, in essence, a Pac-Man clone […]

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