System Spotlight – Atari 7800

There aren’t many consoles I’ve ignored like the Atari 7800 ProSystem.

I’ve owned Atari’s 3rd foray into home console gaming for many years, but since my initial purchase along with a handful of games in the early 2000’s, I’ve rarely played it. This is largely due to a lack of nostalgia or any viable memories on my part. Officially released nationwide in 1986, the Atari 7800 had been in development since 1983. Atari wanted to quickly release a successor to the poorly received Atari 5200, correcting two of that console’s biggest mistakes […]

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Blockbuster Movie Tie-Ins for the Sega CD

Crazy special effects that make you feel like you’re in a virtual reality movie. Big (bigger! biggest!) budgets! A-list movie stars and directors!

Summer blockbuster season is officially here. Beyond the traditional summer movie fare of superheroes and sequels that Hollywood deluges us with each year, you can also count on longer-than-usual theater lines, extra large tubs of buttery popcorn, and a brief respite from the summer heat […]

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The Need for Speed – 3DO

The Need for Speed, or it’s official long-winded title, Road & Track Presents The Need for Speed, is the first entry in the long running 3-D car racing franchise that got its start on the 3DO.

Developed by Electronic Arts Canada and released for the console in 1994, Need for Speed offered 3-D graphics, texture mapping, realistic car physics, a nice variety of sports cars, including imports, various scenic tracks to choose from & a nice mixture of high speed racing with strategy […]

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Retro Gaming Archives: May/June 1991

When any sort of new technology is made available for public consumption, there’s a portion of the population that will resist it and a portion that will embrace it wholeheartedly.

Consumers of video games are no different in this regard. 1991 was a couple of years into the 16-bit revolution thanks to home consoles such as the Turbografx-16/PC Engine and the Sega Mega Drive/Genesis, but there was still a portion of the population clinging to their 8-bit NES […]

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Approaching Adolescence: Or How Paperboy Spoke to my 12-Year-Old Self

Spring of 1985 was a dark time for video games.

The Nintendo Entertainment System was still 6 months from seeing the light of day in the United States. Atari mania and Pac-Man fever felt like ages ago thanks to the shift away from home console gaming towards computer gaming. But arcades were still active as THE place to play games that could still wow and astonish gamers hungry for the next big thing […]

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K.C. Munchkin – Odyssey²/Videopac

“How many Munchies can your Munchkin munch before your Munchkin’s all munched out????”

That is the question posed on the box of the controversial (at the time) Odyssey²/Videopac game, K.C. Munchkin. That question also serves as a succinct synopsis of a game with an interesting history.

Designed & programmed by Ed Averett and released for the Odyssey²/Videopac in 1981, K.C. Munchkin is, in essence, a Pac-Man clone […]

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Retro Gaming Archives – Winter/Spring 1984

1984 was a tough year for video gaming releases.

For many of us it was just another year and the words “video”, “game” and “crash” were never uttered consecutively. There was still a plethora of Atari, Intellivision and Colecovision consoles and games available in toy stores across the United States, Europe and other parts of the world. The advent of home computer gaming was as mainstream as it had ever been […]

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